Thursday, December 12, 2013

Final 6: Step 5 - Immersive Libraries and Museums


Summarizing the Libraries and Museums Technology Charter

The Libraries and Museums Technology Working Group’s main goal is to maintain a digital library of information that its interactive and user friendly. One of the main features is to develop libraries and museums through a virtual world environment. The Library and Museums Technology working group is maintained and led by Jerome Yavarkovsky and Melissa Carrillo of the Smithsonian Latino Center.

     We embark on a journey of digital age, where we learn the affects of the individual as a whole and the way it impacts how we consume data. Mr. Yavarkovsky and Ms. Carillo have built these libraries in order to shift into a more collaborative and multimedia experiences that are more user friendly and available for the public to use. In the last few decades technology has changed into a more interactive role and while the advancement of technology has changed the way we save and collect data our libraries have also become more methodical, they are also becoming more outdated.

The main goal of Libraries and Museums is to utilize virtual worlds and immersive education to change information and the way we collect data. This will bring us into a more advance way configure or information that this group hopes to acquire new individuals through the use gaming and 3D technology to present museum objects. These 3D museum artifacts and paintings are then linkable, and provide even more information, which opens up new resources and learning tools. This helps librarians who face an increasing challenge in the evolving digital sources they use and make available.
     
In a few decades this will become the way normal way of saving and collecting data for libraries and databases. This will forever change the way we look at information and also the way we learn new information. In the long run this will become the norm for students and professionals. The best part is that we are only beginning to uncover the possibilities of what this new technology can do. In the future more advancements in technology will lead to new breakthroughs in the field of immersive education.

Works Cited: Immersive Education Libraries and Museums Technology Working Group (http://jied.org)

Final #6: Progress!

Although I am still experiencing many technical problems, I have had some progress with my virtual library! Here are some screenshots which show my virtual library with uploaded videos, pdfs of my articles, personal photos, and graphics I have created!








Wednesday, December 11, 2013

Final #6: Build your immersive library/museum

I'm encountering a lot of technical difficulties when making my library in Meshmoon. Below are some screenshots which show this:














This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

Final #4: High Resolution Avatar


Below are some of the screenshots I took when making my high resolution avatar using MakeHuman. I experimented with many different features, including facial features, skin tones, body type, gender, wardrobe, and hair. I found MakeHuman user friendly, although sometimes it was very slow (which may be due to my internet connection or the memory on my computer). Overall though, I had a fun time creating my avatar in high resolution. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc


Final Product:



Work in Progress:












Final #3: Group 3D Building Project


In this 3D Building Project, I worked with the class to create a house with a pool and a garage, complete with landscaping. We divided the project into pieces so we each had a specific assignment to complete. We used voice chat and text chat to communicate while we built. In this exercise, I learned about teamwork in the virtual and what can happen when one team member does not follow along with the group. As opposed to real world group work, when a team member does not cooperate in the virtual world, there is not much you can do to stop them. While we were building, we experienced a fellow classmate interrupting our project, and we had to try to make him stop, but we had to power to kick him out if he didn't leave voluntarily. My role in the project was to create the garage, and once it was completed, move it next to the house, which took some time, trial, and error. Although there were some difficulties when building, I think the final product was a success since it was our first time building as a group. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc



















Thursday, November 21, 2013

WebGL Chrome Experiments that FAIL in Firefox


FAIL in Firefox:
Saint Jean Cathedral of Lyon – took over a full minute to load, very slow
Find Your Way to Ox – same issue as Cathedral
Just a Reflektor
Indras Net


Work in Firefox:
Spacerun 3D II
FaceTron
100,000 Stars
Car Visualizer
The Hobbit
Digital Landscapes
Goo Video Sphere
KineMan Interactive 3D Skeleton
Are You Being Watched?
Spherical Normal Mapping
Water/Ocean
Squishy Earth
WebGL Attractors Trip - Iacopo Sassarini
WebGL Bookcase - Google Data Arts Team
Depth of Field
PlayMaps Cube
WebGL Terrain Indras Net
Simple Maze Game
Asterank
Parallax



WebGL Chrome Experiments using Google's Chrome Browser

1. Spacerun 3D II: Click here for experiment

In this experiment/game that was built in HTML5 and JavaScript using open web technologies such as WebLG. We have the opportunity to enjoy a simple one person race game against yourself. Your mission is to go around the track twice until you beat your best time. Its game where you learn by mistake and you only improve against yourself. Great game! Hard at the beginning, but as you play the game you learn to get good and finish the race faster.
  
2. FaceTron: Click here for experiment


In this experiment/game that was built in HTML5 and JavaScript using open web technologies such as WebLG. I played with a tank that was guided by the movements of my head. The game allows you to be involved in the game as if you were actually driving. When i moved my head left the tank went left, same when i turned my head right the direction of the tank changed.

3. 100,000 Stars: Click here for experiment

In this experiment that was built in HTML5 and JavaScript using open web technologies such as WebLG. We can appreciate a learning tool as well as an interactive script that allows you the opportunity to feel like you are in a planetarium and you feel part of the universe. The interactive feature is an awesome opportunity to learn more about the closest and farthest stars that surround our solar system.