Thursday, December 12, 2013

Final 6: Step 5 - Immersive Libraries and Museums


Summarizing the Libraries and Museums Technology Charter

The Libraries and Museums Technology Working Group’s main goal is to maintain a digital library of information that its interactive and user friendly. One of the main features is to develop libraries and museums through a virtual world environment. The Library and Museums Technology working group is maintained and led by Jerome Yavarkovsky and Melissa Carrillo of the Smithsonian Latino Center.

     We embark on a journey of digital age, where we learn the affects of the individual as a whole and the way it impacts how we consume data. Mr. Yavarkovsky and Ms. Carillo have built these libraries in order to shift into a more collaborative and multimedia experiences that are more user friendly and available for the public to use. In the last few decades technology has changed into a more interactive role and while the advancement of technology has changed the way we save and collect data our libraries have also become more methodical, they are also becoming more outdated.

The main goal of Libraries and Museums is to utilize virtual worlds and immersive education to change information and the way we collect data. This will bring us into a more advance way configure or information that this group hopes to acquire new individuals through the use gaming and 3D technology to present museum objects. These 3D museum artifacts and paintings are then linkable, and provide even more information, which opens up new resources and learning tools. This helps librarians who face an increasing challenge in the evolving digital sources they use and make available.
     
In a few decades this will become the way normal way of saving and collecting data for libraries and databases. This will forever change the way we look at information and also the way we learn new information. In the long run this will become the norm for students and professionals. The best part is that we are only beginning to uncover the possibilities of what this new technology can do. In the future more advancements in technology will lead to new breakthroughs in the field of immersive education.

Works Cited: Immersive Education Libraries and Museums Technology Working Group (http://jied.org)

Final #6: Progress!

Although I am still experiencing many technical problems, I have had some progress with my virtual library! Here are some screenshots which show my virtual library with uploaded videos, pdfs of my articles, personal photos, and graphics I have created!








Wednesday, December 11, 2013

Final #6: Build your immersive library/museum

I'm encountering a lot of technical difficulties when making my library in Meshmoon. Below are some screenshots which show this:














This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

Final #4: High Resolution Avatar


Below are some of the screenshots I took when making my high resolution avatar using MakeHuman. I experimented with many different features, including facial features, skin tones, body type, gender, wardrobe, and hair. I found MakeHuman user friendly, although sometimes it was very slow (which may be due to my internet connection or the memory on my computer). Overall though, I had a fun time creating my avatar in high resolution. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc


Final Product:



Work in Progress:












Final #3: Group 3D Building Project


In this 3D Building Project, I worked with the class to create a house with a pool and a garage, complete with landscaping. We divided the project into pieces so we each had a specific assignment to complete. We used voice chat and text chat to communicate while we built. In this exercise, I learned about teamwork in the virtual and what can happen when one team member does not follow along with the group. As opposed to real world group work, when a team member does not cooperate in the virtual world, there is not much you can do to stop them. While we were building, we experienced a fellow classmate interrupting our project, and we had to try to make him stop, but we had to power to kick him out if he didn't leave voluntarily. My role in the project was to create the garage, and once it was completed, move it next to the house, which took some time, trial, and error. Although there were some difficulties when building, I think the final product was a success since it was our first time building as a group. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc